Digital Aesthetics

כריכה קדמית
SAGE, 19 באוג׳ 1998 - 192 עמודים
The aesthetic nature and purposes of computer culture in the contemporary world are investigated in this book. Sean Cubitt casts a cool eye on the claims of cybertopians, tracing the globalization of the new medium and enquiring into its effects on subjectivity and sociality.

Drawing on historical scholarship, philosophical aesthetics and the literature of cyberculture, the author argues for a genuine democracy beyond the limitations of the free market and the global corporation. Digital arts are identified as having a vital part to play in this process. Written in a balanced and penetrating style, the book both conveniently summarizes a huge literature and sets a new agenda for research and theory.

 

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תוכן

Chapter 1 Reading the Interface
1
A Good Read
6
The Library
9
Playful Reading
14
The Politics of Intimacy
18
Writing Materials
22
Machine Perception and the Global Image
29
Critique of Cyborg Vision
30
From Outer Space to Cyberspace
80
Hacker Transvestism and the Tourist Mouse
85
Silence Sound and Space
92
Pure Hearing
93
The Mobilisation of Sound
98
Silent Listening Silent Reading
104
The Incoherence of the Soundtrack
112
Art Geography
116

The Anarchy and Society of Perceptions
36
The Socialisation of Perception
41
Global Images
45
Deconstructing the Map
49
The Ethics of Utopia
55
Chapter 3 Spatial Effects
61
Interminable Identities
63
Cosmic Commodities
68
Perspective as Special Effect
74
Network Morphology and the Corporate Cyborg
122
A Brief History of Flow
129
The Human Biochip
133
Morphologies of Multimedia
139
Globalisation and Diaspora
143
References
152
Index
167
זכויות יוצרים

מהדורות אחרות - הצג הכל

מונחים וביטויים נפוצים

מידע על המחבר (1998)

Sean Cubitt is Professor of Film and Television at Goldsmiths, University of London; Professorial Fellow of the University of Melbourne and Honorary Professor of the University of Dundee. His publications include Timeshift: On Video Culture, Videography: Video Media as Art and Culture, Digital Aesthetics, Simulation and Social Theory, The Cinema Effect and EcoMedia. He is the series editor for Leonardo Books at MIT Press. Current research is on the history and philosophy of visual technologies, on media art history and on ecocriticism and mediation.

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